<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Exil Island Devlog - itch.io</title><link>https://tinmark.itch.io/exl</link><description>Scavenge, craft, build—and risk your loot for a little more.</description><item><guid>https://tinmark.itch.io/exl/devlog/1729126/the-ocean-finally-learned-how-to-wave</guid><title>The ocean finally learned how to wave</title><link>https://tinmark.itch.io/exl/devlog/1729126/the-ocean-finally-learned-how-to-wave</link><pubDate>Sun, 25 Oct 2026 16:59:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Our old shoreline was a flat teal sheet with a dotted line around it. It did the job. It did not do it well. The new water fades from shallow turquoise into deep blue, and the foam rolls along the who...</p>]]></description></item><item><guid>https://tinmark.itch.io/exl/devlog/1714816/exil-islands-free-browser-alpha-is-open-make-yourself-at-home</guid><title>Exil Island&#039;s free browser alpha is open — make yourself at home</title><link>https://tinmark.itch.io/exl/devlog/1714816/exil-islands-free-browser-alpha-is-open-make-yourself-at-home</link><pubDate>Sun, 18 Oct 2026 16:22:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Make yourself at home. Preferably one with walls. Exil Island&#039;s free browser alpha is now open to everyone. Scavenge the island, gather resources, craft tools and weapons, build a base and fight to su...</p>]]></description></item><item><guid>https://tinmark.itch.io/exl/devlog/1707258/home-sweet-home-please-knock</guid><title>Home sweet home. Please knock.</title><link>https://tinmark.itch.io/exl/devlog/1707258/home-sweet-home-please-knock</link><pubDate>Wed, 14 Oct 2026 15:26:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A patch of grass. Some wood. A healthy distrust of the neighbours. Building in Ex/L turns empty ground into your own little hideout: lay down floors, put up walls, and remember the door. Otherwise, yo...</p>]]></description></item><item><guid>https://tinmark.itch.io/exl/devlog/666953/adding-depth-to-the-ocean-literally</guid><title>Adding depth to the ocean. Literally.</title><link>https://tinmark.itch.io/exl/devlog/666953/adding-depth-to-the-ocean-literally</link><pubDate>Wed, 07 Oct 2026 14:45:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The ocean now has four depth levels. As you venture into deeper water, more of your character disappears beneath the surface. One moment it’s a relaxing beach stroll. A few steps later, the ocean is...</p>]]></description></item><item><guid>https://tinmark.itch.io/exl/devlog/1526788/survival-now-with-seasoning</guid><title>Survival, now with seasoning</title><link>https://tinmark.itch.io/exl/devlog/1526788/survival-now-with-seasoning</link><pubDate>Mon, 18 May 2026 08:14:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v0.11 adds salted and spiced versions of both meat and fish. Survival is still on the menu, but at least it doesn’t have to taste boring. Torches now lose durability while in use, lasting two in-gam...</p>]]></description></item><item><guid>https://tinmark.itch.io/exl/devlog/1526173/trees-should-drop-wood-not-your-framerate</guid><title>Trees should drop wood, not your framerate</title><link>https://tinmark.itch.io/exl/devlog/1526173/trees-should-drop-wood-not-your-framerate</link><pubDate>Sun, 17 May 2026 15:39:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Ex/L’s first public test comes with some performance work, especially around trees. The goal: spend more time surviving and less time watching an accidental slideshow. The gas station location is al...</p>]]></description></item></channel></rss>