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Exil Island

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Devlog

  • Exil Island's free browser alpha is open — make yourself at home
    October 18, 2026 by tinmark
    Make yourself at home. Preferably one with walls. Exil Island's free browser alpha is now open to everyone. Scavenge the island, gather resources, craft tools and weapons, build a base and fight to su... Continue reading
  • Home sweet home. Please knock.
    October 14, 2026 by tinmark
    A patch of grass. Some wood. A healthy distrust of the neighbours. Building in Ex/L turns empty ground into your own little hideout: lay down floors, put up walls, and remember the door. Otherwise, yo... Continue reading
  • Adding depth to the ocean. Literally.
    October 07, 2026 by tinmark
    The ocean now has four depth levels. As you venture into deeper water, more of your character disappears beneath the surface. One moment it’s a relaxing beach stroll. A few steps later, the ocean is... Continue reading
  • Survival, now with seasoning
    May 18, 2026 by tinmark#content
    v0.11 adds salted and spiced versions of both meat and fish. Survival is still on the menu, but at least it doesn’t have to taste boring. Torches now lose durability while in use, lasting two in-gam... Continue reading
  • Trees should drop wood, not your framerate
    May 17, 2026 by tinmark
    Ex/L’s first public test comes with some performance work, especially around trees. The goal: spend more time surviving and less time watching an accidental slideshow. The gas station location is al... Continue reading
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Updated 18 hours ago